Own product · Word game

Live · Web game

Edgewise

A daily word game with geometric logic: four shapes hidden in concentric rings, letters working as vertices and a simple but recognizable visual mechanic.

Interfaz de Edgewise mostrando un tablero circular con letras, anillos concéntricos y polígonos completados.

Game design

A word puzzle with a clear visual rule.

Edgewise is built on a simple idea: finding words linked to geometric shapes. The interface needed to be clean, memorable and easy to understand within seconds.

01

Visual mechanic

Triangle, square, pentagon and hexagon work as the game structure, not as decoration added at the end.

02

Daily puzzle

A quick-play format designed for daily return without turning the experience into a heavy app.

03

Minimal interface

Clear typography, controlled contrast, recognizable geometry and few distractions around the board.

04

Own product

A project to explore game design, UX/UI, naming, identity, web publishing and future product evolution.

Approach

Geometry as interface, not just aesthetics.

Edgewise comes from crossing two very direct languages: wordplay and geometric reading. The screen does not try to look complex; it tries to let the player quickly understand what is in front of them and where the challenge lies.

The board works with concentric rings and shapes with different numbers of vertices. Each row can hide a word, but the interest lies in reading relationships, patterns and positions.

As an own project, it also serves to test product decisions: identity, domain, publishing, analytics, marketing, content rhythm and an experience simple enough to grow without losing clarity.

Play

Edgewise is live as a web game.

The project will continue evolving with interface improvements, new puzzles and community experiments around the daily game.